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Retrolink n64 controller analog stick not working
Retrolink n64 controller analog stick not working













  1. #Retrolink n64 controller analog stick not working full
  2. #Retrolink n64 controller analog stick not working ps3
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I knew that I would have to make my own adapter, I didn't know they are all pretty finnicky at this point, on top of that I have yet to find an xbox or ps fightstick with analog control so that isn't going to be a problem. Here are a few, the first one is the guy I was talking about.

retrolink n64 controller analog stick not working

Apparently there are atleast a few people that have built fightsticks to play melee that I just found looking for the original guy again just now. I don't actually know the guy with the melee fightstick, I just saw a vid of him talking about it online here. I know getting people in on the joystick order is probably a pipe dream, but I thought I'd throw out the idea anyway. You may want to give him the heads up on that.īest of luck if you continue with this project though, I'm interested in how it turns out! So if you have a friend going to Melee tournaments and is using a fightstick with a buffer button, then that's technically a macro and he can very well be disqualified, as most Melee tournaments do not allow turbo/macro functions either. It worked pretty well, but it certainly wouldn't be tournament legal considering the buffer button would be considered a macro, so I just use it for fun from time to time. I have it configured to where my bottom left button, when held, causes the range of my stick to be specific values in order for me to tilt, ff uair, walk, etc. To add to this, I have experimented with a fightstick in SSB64 through netplay emulation.

We have players of 360 and PS3 controllers who are stressing about switching to other controllers because of how much of a pain it is to get adapters for those controllers, so I can't imagine having to deal with that on top of getting an analog fightstick working.

Plus, if you're going to have to go through a PS3 or 360 adapter to have it work with an N64, then that's going to be incredibly expensive as well (for 360, I don't believe people have done a PS3 adapter yet) plus the known adapter isn't very stable yet, and you have to build it yourself. Although I found them interesting, there just doesn't seem to be enough traditional FGC players in the 64 community for there to be an interest. I don't mean to burst your bubble but I really don't think many people, if any, will go in on those analog joysticks. The final option for making a Smash 64 fight pad is creating a "frankenpad" using the analog joystick half of a controller and maybe the z button attatched to a fight stick box housing with the rest of the buttons on it If any of you guys want to get in on splitting an order of 100 analog arcade joysticks just say so, maybe if enough people are interested we can all get in on an order?

retrolink n64 controller analog stick not working

And here is a link to 4 models of the 10$ 100 joystick minimum order joysticks I found on alibaba from the same supplier called Blee And the thing is by almost any measures this is an absolutely incredible looking stick given how customizable it is. If someone has any ideas to get this communicating with the n64 I'm all ears. Here is the USB outputting analog capable joystick, the only way I can think of making it work at this point is by(I think it can do this) having it output either ps3 or xbox 360 and then use an adapter(edit: I just found out that if you set the ultrastick to output ps3 or 360 it only outputs digital so the adapter idea is no more.

I thought about just using a digital 8 way arcade joystick that has a button to change a stick push from full smash to just a tilt(I know there is a guy that plays melee on a fight stick like this) but in smash 64 it seems to me that would render pikachu, ness, fox's and the mario bros recoveries and yoshi's egg throws significantly worse, although I know some people are dedicated keyboard players and I'd love to get any of you keyboarders inputs on the matter(I made a joke did you get it?) of playing without an analog joystick. All the analog joysticks I've found so far are either not compatible with an n64 controller board because they only output USB, are very costly(163$ or only 155$ if I buy 10!) or are only available in bulk(I found ones for 10$ a piece with a minimum order of 100 sticks).

retrolink n64 controller analog stick not working retrolink n64 controller analog stick not working

Building an N64 arcade stick is actually quite straight forward except the problem of a analog joystick.















Retrolink n64 controller analog stick not working